Speech and Language Resource Bank
This is a collection of pedagogical material within the topic of speech and language technology. The idea is to provide teachers material for their courses, where they can pick and choose material which is appropriate for their own courses and self-study material on-line for anyone interested.
Authors: Tom Bäckström,
Okko Räsänen,
Abraham Zewoudie,
Pablo Pérez Zarazaga,
Liisa Koivusalo
Updated: 2022-01-27
Source: https://wiki.aalto.fi/display/ITSP/Introduction+to+Speech+Processing
Keywords: speech,
language,
communication,
education,
machine-learning,
English
2i2c designs, develops, and operates JupyterHubs in the cloud for communities of practice in research & education. It builds and supports open source infrastructure that serves these communities.
Authors: Chris Holdgraf,
Cathryn Carson,
Fernando Perez,
Jim Colliander,
Lindsey Heagy,
Ryan Abernathey,
Yuvi Panda
Updated: 2021-09-16
Source: https://2i2c.org/
Keywords: education,
experimentation,
computing
Online platform with interactive applications for teaching fundamentals of acoustics and vibration.
Authors: Lennart Moheita,
Johannes D. Schmid,
Jonas M. Schmid,
Martin Eser,
Steffen Marburg
Updated: 2021-01-01
Source: http://www.apps.vib.mw.tum.de/
Keywords: education,
spectrum,
information-technology,
acoustics,
electromagnetic-radiation,
boundary-element-methods,
amplitude-modulation,
computer-graphics,
noise-barriers,
musical-instruments,
sound-generation
Language history questionnaire (LHQ) is an important tool for assessing language learners' linguistic background, the context and habits of language use, proficiency in multiple languages, and the dominance and cultural identity of the languages acquired.
Authors: Ping Li,
Sara Sepanski,
Xiaowei Zhao,
Fan Zhang,
Erlfang Tsai,
Brendan Puls,
Anya Yu
Updated: 2020-11-24
Source: https://lhq3.herokuapp.com/
Keywords: language,
linguistics,
multilinguialism,
education
AUX (AUditory syntaX) is a scripting syntax specifically designed to describe and process auditory signals. In a nutshell, it consists of 1) functions to create and process sound signals, 2) operators particularly relevant to sounds, and 3) usual mathematic operations that you may find in any programming language.
Authors: Bomjun J. Kwon
Updated: 2016-07-20
Source: http://auditorypro.com/download/aux/
Keywords: speech,
language,
audition,
psychoacoustic,
word-recognition,
experiment,
education,
programming,
English